FAB 10 - Barcelona

2-8 July 2014

EASTN will be a part of the comming 10th International Fab Lab Conference.

From the 2nd to the 8th of July, in Disseny Hub Barcelona, the network partners and artists will perfome, exhibit and demonstrate pieces, ongoing artistics projects, installations and cutting edge technologies. 

 

1) Soft articulations Afroditi Psarra

Afroditi eastn

Soft^Articulations is a project inspired by retrofuturism and the idea of creating a soft exoskeleton that translates muscle articulations into sound. The project proposes the creation of wearable system that using handmade bend sensors on various muscle joints wishes to explore the dipole relation between the actions of relax and tense both physically and sonically. The output of the work will conclude in an interactive sound performance.

The wearable prototype was conceptualized and developed during a ten day residency on May 2014 at IAAC (Institute of Advanced Architecture of Catalonia) and Fab Lab Barcelona, curated by textile department co-ordinator Anastasia Pistofidou, part of the research project EASTN (European Art Science and Technology Network).

The interactive bodysuit’s design focuses on modularity and the idea that during the performance, the performer can add or remove the sensors, playing with the sound qualities that each sensor represents. The looseness of the suit on the neck and on the hips is inspired by the work of pioneer contemporary dance choreographer Martha Graham and her piece Lamentation, which features a stretch cylinder garment. The suit becomes tighter close to the sensor joints transforming into a second skin. The cutouts permit a look to the body’s interior and the sensors represent the muscle joints. 


2) Machine to Be Another / Beanotherlab

 

                 

The Machine to Be Another - experiment on dance and tangibility

Performance by Laila Tafur y Karolina Rychlik experiment designed by BeAnotherLab during art residency at FabLab-BCN for EASTN

The Machine to be Another is a system that merges neuroscience with performances. This long term research about the relation of EMPATHY and IDENTITY combines first-person image, VR glasses and embodied-tangible interaction to offer users the experience of feeling themselves in the body of a different person. In this interactive piece, users are invited to see themselves in the body of a dancer and explore movements and embodied tangible interactions.

 

3) Enactive Virtual Matter

 

                 
 
This installation relies on ACROE haptic devices and multi-sensorial physics-based real time simulation, used for the first time as an artistic installation. In this scenario, the spectator is acting, experimenting and is invited to gesturally explore virtual objects never experienced before and this through gestural and/or auditory and/or visual senses.

This interactive installation, built around several virtual objects and matters and allowing different kind of interaction with them, set a whole frame for new kind of interrogations:

How does our representation of world is build? How do we adapt our exploration techniques of environment in accordance with our perceptions? Can we make the nano-world accessible by our senses to better understand it? Can we feel matter at a nanometric scale in our hands? Is it useful to use our senses to better learn how this matter behaves? How can we cooperate with a virtual object? Can we command what happens or have we to follow what happens? Is it the collaboration between human beings stronger than the collaboration between a human being with a virtual object? How do gesture and sound reinforce themselves to help to identify and to better play sounding objects that are manipulated?

 

4) Performance : Metronom - Alexandros Kontogeorgakopoulos

 

                 

Metronom, which stands for metronome in Welsh, is a live audiovisual composition for a custom designed haptic interface. The interface consist of four haptic faders, and a digitally fabricated transparent acrylic structure, etched and cut according to the requirements of the music and the visual content. The performer interacts hapticaly with the moving faders, which behave like metronomes, at various tempi and rhythmic motifs. The faders’ mechanical sounds are recorded and processed in real-time by digital signal processing algorithms and projected sonically back into space. Moreover the positions of the faders, driven by automated procedures and altered mechanically by the performer gestures, are controlling various compositional parameters affecting the timbre, the rhythm and the movement of various projected words and phrases. A gradual interplay between the shadows of the physical interface’s structure, the human gestures and the light refraction from the acrylic surfaces shapes equally the visual elements of the composition. The present inter-media performance, is an interactive audio-visual composition and a dance between the hands of the performer and the movements of the haptic interface.

 

5) Performance - Ioannis Zannos

 

Ioannis

"Tangible and Intangible Sounds" Laptop sound performance (10')

Performance showing the morphing of sound qualities between those that belong to recognisable physical sources and abstract, intangible qualities. The performance will use a repertory of physical models programmed in ChucK and controlled by SuperCollider.