EASTN 2014-2015

Here you can find informations about the previous edition of EASTN, 2014 - 2015.

All partners : The Network

Each Artist : The Artists

Every single piece : The Pieces

And all the event that have taken place during EASTN 2014 - 2015 : The Events


Report Available Soon


Report Available Soon


IAAC & FabLabBarcelona have been hosting the European Art Science Technology Network (EASTN) third Workshop in the Valldaura Self Sufficient Lab from the 19th to the 23th of May 2014.

Tangibility Teaser Soft Touch Pavillion from EASTN on Vimeo.


The 3rd workshop of EASTN at Valldaura Self Sufficient Labs focused of the development of the "Soft Touch Pavilion"

Experts and students of the Master of Interaction 2013/14 worked in the three groups focusing on :

the interaction design of the space

the architecture and acoustic performance of the space

the sensoring of the space

INTERACTION DESIGN :Concept + Execution:


The main purpose of the « European Art Science and Technology Network » (EASTN) Initiative is to contribute to make digital creativity more accessible, by promoting the development of a deep and collective knowledge of the current artistic movements and of theirs tools. Digital technologies play a significant and increasing part in artistic creation, from generating the substance of a work of art to broadcasting it. Nevertheless, because of a profusion of possibilities and because of the speed of evolutions, the inherent concepts of these tools are often overlooked by the general public, and even by the artists themselves. In order to ensure that Europe fully participates in the Cultural Revolution rising from these technologies and that European citizens are encouraged to be more than just isolated consumers, specific actions must be undertaken.

The central theme of 2014‐2015 is about Tangibility, which is at the heart of a major evolution in the creative field. Indeed, nowadays, new methods of interaction with the information and with digital medias are proposed, relying more on senses and gestures in a way to connect real and virtual worlds. In this way, the body resumes its predominant place in the act of creation, and the publics are able to achieve a better assimilation and utilization of the digital creation tools.

The missions of this network are: